Wednesday, November 30, 2011

Social Learning Theories

The Cooperative learning instructional strategy is definitely one way to apply the principles of social learning theories.  Students in the cooperative learning groups are allowed to collaborate with students that know more than they do about the topic, or they are able to use technology to investigate the topic/objective, and they are able to collaborate with a professional, the teacher, to learn even more.  The jigsaw strategy is another way to incorporate cooperative learning, and the social learning theory; it gives the students a chance to collaborate in their cooperative groups.  Both learning theories, collaborative and cooperative, assign specific tasks, both use groups, and both require the students to share and compare their findings. In both cases, discovery approaches are used to teach interpersonal skills and student talks are stressed as a means for working things out, as Orey, M (2001) stated; which illustrates the social learning theory. 

The majority of the social learning based technology that I explored, seem to support the social learning theory, with these technology tools students are able to collaborate, and work in cooperative learning groups to complete an objective, a task, or an artifact. I found only one that I had a question about its ability to incorporate the social learning theory, and that is the second life social technology tool; but  I guess it is a multi-user virtual environment so that makes it capable of performing the social learning theory.

Reference


Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Laureate Education, Inc. (Producer). (2011). Program eight: Social learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Wednesday, November 23, 2011

Constructivist/Constructionist Learning Theory

Project-based learning is one way to incorporating constructivist/constructionist learning theories into the classroom.  Project-based learning allows for students to investigate, and it is usually done by groups of students that work together to collaborate their own ideas to create something, which describes what a constructivist/constructionist learner does to learn/discover information.  Project based activities also allows students to reflect upon their own ideas and opinions, collaborate; and make their own decision which brings into play the generating and testing hypotheses where the student is pulling facts from different sources and determining the outcome. Project-based learning, depending upon how it is designed, allows students to gain knowledge from investigation; which can be done through technology.  

References

Laureate Education, Inc. (Producer). (2011). Program nine: Connectivism as a learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1


Friday, November 18, 2011

Cognitive Learning Theory

The Cues, Questions, and Advance Organizers strategy correlate with the principles of cognitive learning theory, in that they can all help to support long-term memory.  The advance organizers helps the students to organize information they are to learn, if a students knows what he is to learn he can concentrate on finding that information; this is also true with the questions strategy – students are focused on finding information that answers the question.  When the student finds the answer the declarative memory comes into play and the episodic memory becomes active.  Summarizing and Note Taking bring in to play the mind’s eye which supports the declarative and episodic memory;  and it provides for elaboration where the student builds numerous connections so he or she can place the information into long term memory.  I will now have my students create Concept Maps before starting a lesson, began lessons with questions to spark interest in the objective, have students create advanced organizers to get their thoughts together when writing essays.  The virtual field trip tool supports the declarative memory because it is for visual learners as well as auditory learners this causes the declarative memory processing to occur, it allows for elaboration processing, as well as dual coding information processing which initially result in long-term memory.

Behaviorism

The behaviorism-based learning resources that I viewed this week were very good.  I could see myself using these resources to reinforce learning of different objectives, to reward students that are performing at the appropriate level, as well as use these resources to reinforce learning of the objectives being taught.  The behaviorism-based learning resources kept my attention, and kept me motivated to go to the next step of learning on the resource.  I could use several of the behaviorism-based learning resources to reinforce student’s efforts, and I could assign them for homework and practice to reinforce learning of the objectives being taught.
Reference
Laureate Education, Inc. (Producer). (2011). Program four: Behaviorist learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1